Therefore, feel free to say what you need for your projects! I'm still searching for Steam features that you developers need to work in an easy way. I want to minimize the coding part as much as possible. Hence, I want to create a super easy Steam integration that can be used by designers who will only need to drag n' drop a prefab into the scene. Then you’re good to go.Steam Workshop - Easy Steamworks Integration available in the Unity Asset StoreĪs some of you know the Steamworks API is a complex thing. Just open Steam’s settings and in the ‘Accounts’ tab is a ‘Beta participation’ toggle. To enable these new elements, you need to opt-in to Steam’s beta channel. To move installs, you select the game or games then use the ‘move’ button to fix the flub. I’ve slipped up a few times when installing, and now I have the ability to easily see what went where and to change things. One was an overspill drive for the games library, and the other was where I installed large games and mods. I added two new SSD drives to my system just for games. It’s already solved a problem I had recently. So you can see what size on the drive all the games take up, but also DLC, workshop files, and other files (non-Steam installs). It’s a tabbed screen where you can flick between drives and see what’s on them, the space each game takes, and the categories of files. If you click the gear icon on the top right of the page, it’ll take you to Steam’s settings, and in there, in the ‘Downloads’ tab and then ‘Steam Library Folders’, is the new storage manager. It’s not a huge change, but it feels more responsive and a bit more readable. Now you can drag them around, instead of clicking on the little movement icons to move them up and down. The biggest change in usability is reordering your downloads. All the speed details are on one line now. The download manager shifts the information around.
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